Balance adjustments are part of games that offer a competitive PvP scene and Epic Seven, the turn-based RPG by Smilegate, is no different. With the introduction of more and more heroes, the champion pool becomes diluted and the mechanics of new heroes begin to outshine the older heroes. This is called power creep in these genres of games and is actually quite more prevalent than you think. To compete at the highest echelons of PvP, the core game needs to be more balanced in order to achieve a satisfying victory. 

Epic Seven’s competitive esports cup titled Epic Seven World Cup 2022 (E7WC 2022) is also scheduled to be held sometime this year and these balance adjustments are going to play a huge part to support the balance of the game. Players will be able to see the implemented balance changes in-game once the patch goes live on 9th June 2022.



Table of Content

June’s Balance Patch will include several changes in the form of Buffs, Nerfs, or Bug Fixes for the following heroes and artifacts:

  • Desert Jewel Basar (5-Star Moonlight Hero)
  • Haste (5-Star Covenant Hero)
  • Choux (5-Star Covenant Hero)
  • Alencia (5-Star Covenant Hero)
  • Wanderer Silk (4-Star Moonlight Hero)
  • Angelic Montomorancy (3-Star Covenant Specialty Change Hero)
  • Adventurer Ras (3-Star Covenant Specialty Change Hero)
  • Time Matter (5-Star Artifact)
  • Snow Crystal (5-Star Artifact)
  • Eternus (4-Star Artifact)

Desert Jewel Basar

Desert Jewel Basar will see the following Balance changes in his skills:

Desert Wind – Uses the harsh winds to attack with a 35% chance to stun the target for 1 turn, before recovering the Health of all allies. Amount recovered increases proportional to the target’s max Health and the caster’s Attack. This skill’s healing amount is greatly decreased.

Soul burn effect: Increases the amount recovered.

 The AOE targeted damage from the previous Soulburn effect has been removed.

Desert Storm – This ability is getting a complete rework from what it originally was. Changed from Everlasting Oasis to Desert Storm, this skill now introduces a new mechanic called Barrier Inversion where players can convert the barrier into damage dealt with enemies. The official skill description reads “With a sandstorm, inflicts barrier inversion on all enemies and has an 85% chance to decrease Hit Chance for 2 turns. When the target is granted a barrier, grants an extra turn to the caster.
Barrier Inversion: Inverts barrier into damage. Unaffected by Effect Resistance and whether the attack hits, and applies to Heroes only.”

Bastet Roar (Awakened) – When using this ability, Bastet roars, dispelling all debuffs and granting immunity for 2 turns to all allies, before increasing their Combat Readiness by 30%. When this skill is not on cooldown, decreases damage suffered from a critical hit by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. The overall skill cooldown is decreased from 5 turns to 4 turns while the Soul gathered is reduced from 3 souls to 2 souls.

Haste

Haste will see the following Balance changes in his skills:

Envoy’s Scythe – When using this skill, Haste attacks with an enormous scythe, with a 75% chance to steal one buff. The condition for buff stealing has been removed and now the ability has a flat chance of stealing 1 buff. However, the bleeds present in the skill were also removed.

Vampiric Seal – This skill is getting a slight rework in how it used to work. First of all, the bleed detonation is getting removed while a new effect is being added where Haste reduces the Defense of all enemies for 2 turns if this skill lands as a critical hit. This skill also removes 2 buffs from the enemies before attacking. The overall damage dealt by this skill is also being increased. The official description of this skill reads “Attacks all enemies with Envoy’s Scythe, dispelling two buffs before a 100% chance each to inflict two bleeding effects for 2 turns. A critical hit has an 85% chance to decrease Defense for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies. This skill cannot trigger a counterattack.”

Choux

Choux will see the following Balance changes in her skills:

Chop – Using this skill, Choux attacks the enemy with a spear before increasing the caster’s Combat Readiness by 20%. A critical hit will double the amount of Focus gained. Damage dealt increases proportional to the caster’s max Health. 

Soul burn effect added: Grants an extra turn.

Fwoooosh! – When Choux uses this skill, she Attacks the enemy by wildly swinging a spear, and absorbs some of the damage dealt as Health. Penetrates the enemy’s Defense by 70%. When the caster’s stacked Focus is 5, consumes all Focus, increasing damage dealt and resetting the cooldown of Fwoooosh!. Damage dealt increases proportional to the caster’s max Health. The Soul burn effect from this skill is being removed and the damage dealt by this skill is also being decreased.

Help Me, Cream (Awakened) – This ultimate skill of Choux is getting a big effect being added to it where Choux counterattacks with a 20% chance whenever this skill is on cooldown and the enemies attack allies. The official description of this ability reads “Freezes all enemies before attacking with Cream. Increases Critical Hit Resistance of all allies for 2 turns and grants the caster immunity for 2 turns. Damage dealt increases proportional to the caster’s max Health. When this skill is unavailable due to cooldown count, after an ally except for the caster is attacked, has a 20% chance to counterattack.”

Alencia

Alencia will see the following Balance changes in her skills:

Eradicate – Alencia batters the enemy, with a 75% chance to decrease Defense for 1 turn. Damage dealt increases proportional to the caster’s max Health. The overall damage dealt by this skill is getting reduced.

Noble Blood – Alencia’s passive skill and state Mind’s Eye is getting a change where the state now grants 50% Effectiveness and the Effect Resistance is being removed. Alencia will now be granted Mind’s Eye at the start of the turn with a 100% chance. Her trample skill will also inflict Injuries after the changes. 

Here’s the official description of this skill: “At the start of the turn, has a 100% chance to grant Mind’s Eye to the caster for 1 turn. After using Eradicate, when the caster is granted Mind’s Eye, activates Trample.

Trample: Strikes the enemy, inflicting injuries. Damage dealt increases proportional to the caster’s max Health. The severity of injuries increases proportionally to the damage dealt. Injuries decrease the max Health of the target by up to 10% every time this skill is used.

Mind’s Eye: Increases Effectiveness by 50%. Cannot be dispelled.”

Genesis (Awakened) – When using this skill, attacks all enemies with Dragon’s Might, dispelling all buffs and granting increased Defense to all allies for 2 turns. Increases Combat Readiness of the caster by 50%. Damage dealt increases proportional to the caster’s max Health.

Wanderer Silk

Wanderer Silk will see the following Balance changes in her skills:

Basic Shoot – Using this basic ability, Wanderer Silk shoots arrows at the enemy, with a 50% chance to target for 2 turns. The overall damage dealt by this skill has been increased.

Focus Fire – When using this skill, Fire arrows at the enemy to attack, dispelling one buff. When the caster has a buff, triggers a Dual Attack from the ally with the highest Attack. The overall damage dealt by this skill is being increased but the base cooldown of this skill is also being increased from 2 turns to 3 turns.

Shock Arrow (Awakened) – When using this skill, Attack the enemy with lightning arrows, inflicting silence and decreasing Attack for 2 turns, and decreasing Combat Readiness by 100%. Grants a barrier to the caster for 2 turns. Barrier strength increases proportionally to the caster’s level. 

Soul burn effect added: Ignored Effect resistance.

Wanderer Silk’s imprint release now grants +4-14 Speed instead of +4.3-15% Critical Hit Chance.

Angelic Montmorancy

Angelic Montmorancy will see the following Balance changes in her skills:

Sleep Sorcery – When using this basic ability, attacks the enemy with water energy, with a 50% chance to put them to sleep for 1 turn. This skills debuff chance is being increased from 35% to 50%.

Earnest Prayer (Awakened) – This skill’s wording has changed to fit the actual skill description. It now reads “Dispels two debuffs from an ally before recovering Health and granting immunity for 2 turns. Increases the caster’s Combat Readiness by 50%. Amount recovered increases proportional to the target’s max Health.”

Solitude Rune (Specialty Change Rune) – When attacked by an enemy that is not an Elite or Boss monster, damage suffered by the caster decreases by 15%. When more than one damage reduction effect is granted, only the strongest effect is applied. This is a completely new 15% damage reduction effect being added and the 15% debuff accuracy on her 1st skill is being removed.

Adventurer Ras

Adventurer Ras will see the following Balance changes in his skills:

Purifying Flame – When using this ultimate ability, Adventurer Ras strongly attacks all enemies with a sword storm, before recovering the caster’s Health and increasing the Defense of all allies for 2 turns. Amount recovered and damage dealt increase proportional to the caster’s max Health. The healing recovery amount has been increased.

Wedge Rune (Specialty Change Rune) – Has a 100% chance to grant immunity to the caster and the ally with the highest Attack except for the caster for 2 turns when using Command Strike.

Solitude Rune (Specialty Change Rune) – After the ally in the back, row suffers a Single Attack and damage suffered is 30% or more of max Health, grants a barrier to the target for 2 turns. Barrier strength is equivalent to 40% of the caster’s max Health. Can only be activated once per battle.

Time Matter

Time Crystal, the 5-Star artifact is getting changed in the following way:

Description: Increases damage by 6% (Max 12%) when attacking. Reduces skill cooldown by 1 turn when an enemy is killed by an attack and increases the damage of the next attack by an additional 12% (Max 24%). Can only be activated once per skill.

Snow Crystal

Snow Crystal, the 5-Star artifact is getting changed in the following way:

Description: Increases Critical Hit Resistance by 20%. After the caster suffers a non-critical hit, increases Combat Readiness by 8% (Max 16%). Can only be activated once per turn.

Eternus

Eternus, the 4-Star artifact is getting changed in the following way

Description: Increases Combat Readiness of the caster by 7% (Max 14%) when an ally has a debuff at the end of an enemy’s turn. Can only be activated once per turn.

Players can see these upcoming balance changes live in-game on 9th June 2022 after maintenance ends. Players can feel free to read the official balance patch notes to get a better understanding of the content coming. We highly recommend playing Epic Seven on a PC with BlueStacks using a keyboard and mouse.

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